Oblivion didn't do that, and neither did Morrowind, generally speaking this game is meant to be immersive and open world, not arcady and like WoW and other MMORPG games where you can see the enemies level displayed over them. PSN: brom_eeyhib As the world was finished on the seventh day, so it shall end at the seventh trumpet. Leveled creatures typically will have a set rule after their level, such as maintaining a +2 level � Has a 10% chance of being infected with Dampworm. To fortify Alchemy, Conjuration, and Mysticism, they will need to fortify Intelligence. This means that one needs six times the amount of hits to kill the same hostile compared to normal difficulty.
This page documents most of the features of the leveling system. It sort of defeats the purpose of a 'game'.
Whatever your opinion of the system, it is an inescapable part of gameplay (at least without installing major overhaul mods).